HELM Supplements
A downloadable game
Download NowName your own price
Helm is a role-playing game inspired by dark fantasy and sword and sorcery fiction typically set in worlds resembling that of our own world’s Middle Ages (5th—15th century). These are supplements in the form of short pamphlets that aim to expand upon certain aspects of the game and add mechanical complexity. Please, feel free to ignore these and play the game as is.
Over the course of the next four weeks, eight supplements will hopefully be uploaded to this page.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━
The supplements thus far:
- Beasts & Brutes - A small menagerie of horrors.
- Siege Warfare - Build fortifications and knock 'em down.
- Mercenaries - A selection of hirelings to boost your numbers.
- Black Powder - All things that go boom.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Sivad's Sanctum |
Tags | Dark Fantasy, fkr, Minimalist, OSR, Supplement, Tabletop role-playing game, War |
Download
Download NowName your own price
Click download now to get access to the following files:
HELM Supplement 1 - Beasts & Brutes 1.6 MB
HELM Supplement 2 - Siege Warfare 1.1 MB
HELM Supplement 3 - Mercenaries 1.5 MB
HELM Supplement 4 - Black Powder 1.2 MB
Comments
Log in with itch.io to leave a comment.
I haven't bought this game yet, but reading the SRD it seems very well suited for combined use with a GM Emulator, which is really very nice.
I do have a question though. In the Monster supplement the creatures have Pain stats higher than 6, so how are their Abilities supposed to trigger? From what I could find, Foes can only use an Ability after the Players Defense Roll matches their pain - since the game is entirely limited to d6's it's quite impossible from what I can see. Was that a mistake, or did I miss something?