In the Light of a Setting Sun
A downloadable Pen and Paper RPG
Download NowName your own price
Beween the years 1860 and 1900, many a cowpoke roamed the western frontiers. Bloody gunfights, tragic duels, and harsh winters claimed countless lives during this period. A cowpoke had to be crafty in order to survive out in the wilderness; they needed all at their disposal in order to deal with the outlaws, bounty hunters, and wildlife which called that no-man's land home.
Based on Nate Treme's impeccable In the Light of a Ghost Star, In the Light of a Setting Sun promises gunslinging action in a small and easily transportable pamphlet. Hit the open trail with your posse and see what trouble you can stir up with this simple and easy to read ruleset!
Status | Released |
Category | Physical game |
Publisher | |
Rating | Rated 4.8 out of 5 stars (14 total ratings) |
Author | Sivad's Sanctum |
Genre | Action, Role Playing |
Tags | Action-Adventure, Action RPG, Black and White, Generator, Minimalist, Open World, Sandbox, Western |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few hours |
Languages | English |
Multiplayer | Local multiplayer |
Download
Download NowName your own price
Click download now to get access to the following files:
In the Light of a Setting Sun.pdf 796 kB
Fearsome Critters and Wandering Dudes.pdf 641 kB
The Bad Town of Black Tongue.pdf 468 kB
ILSS Character Sheet.pdf 305 kB
Development log
- Ghosts of the Sierra Verde Grand CampaignJun 19, 2023
- Kickstarter Now Up!Feb 25, 2020
- Character sheet now available!Sep 03, 2019
- A starting scenario to round off the ILSS core pamphlets!Aug 26, 2019
- A new supplement to the ILSS line!Aug 19, 2019
Comments
Log in with itch.io to leave a comment.
In the pamphlet it states HP = IRNd6. Is this saying that HP is equal to your IRN score (3d6) multiplied by d6? So on average a player would have about 37 hp?
I purposefully made the rules for Dueling vague so judges would be able to make their own interpretations and judgments. Myself, I determine it to be a 50/50 shot whether an opponent is merely wounded, or killed outright. This makes Dueling as scary as I imagine it to be, as this means a player gambles with the life of their cowpoke with every confrontation. Writing about this now, I can't help but imagine making this into a tournament bracket con game where players face off in Duel after Duel, leaving one cowpoke to reap the rewards and the carnage.